Wraith of the Endless Abyssal Whisper

Suspended in a veil of shadowy mist, this ethereal entity drifts through the dark corners of forgotten realms, whispering secrets that could drive any mind to madness. Its spectral form, indistinct and ever-changing, is accompanied by a low, haunting murmur that seeps into the psyche of those who dare to listen. This creature feeds on despair and fear, drawing life from the hopes of its victims. Those who encounter it are often left disoriented, plagued by hallucinations that blur the line between reality and nightmare.


Medium Undead, Neutral Evil

  • Armor Class 15 (Charisma-based, spectral form)
  • Hit Points 112 (15d8 + 45)
  • Speed 0 ft., fly 60 ft. (hover)
STR DEX CON INT WIS CHA
1 (-5) 16 (+3) 16 (+3) 12 (+1) 14 (+2) 20 (+5)
  • Saving Throws Dex +7, Wis +6, Cha +9
  • Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
  • Damage Immunities Poison, Psychic
  • Condition Immunities Charmed, Deafened, Frightened, Paralyzed, Poisoned
  • Senses Darkvision 120 ft., Truesight 60 ft., passive Perception 12
  • Languages understands Common and Infernal but cannot speak
  • Challenge 7 (2,900 XP)

Invisibility Mastery: The creature can turn invisible as a bonus action and remains invisible until it attacks or uses a spell.

Abyssal Whispers: Any creature that starts its turn within 30 feet of the entity must succeed on a DC 17 Wisdom saving throw or take 10 (3d6) psychic damage and suffer one of the following effects (roll a d6):

  1. Confusion (as per the confusion spell).
  2. Disadvantage on the next attack roll it makes before the end of its next turn.
  3. Fear (as per the fear spell) for 1 minute.
  4. Advantage on Wisdom saving throws until the start of its next turn.
  5. Hallucinations, seeing allies as foes until the end of its next turn.
  6. No effect.

Actions

  • Multiattack: The creature makes two attacks with its Whispering Touch.

  • Whispering Touch: Melee Spell Attack: +9 to hit, reach 5 ft., one creature. Hit: 18 (4d8) necrotic damage. If the target is reduced to 0 hit points, it is consumed by the shadows and cannot be revived by any means for 1 year.

  • Mist of Despair (Recharge 5–6): The entity releases a cloud of shadowy mist in a 20-foot radius sphere centered on itself. Each creature in that area must make a DC 17 Constitution saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much on a successful one. A failed save also results in the target being blinded until the end of its next turn.

Reactions

  • Echoing Shriek: When the creature is hit by an attack, it can unleash a terrible cry that requires all creatures within 30 feet to make a DC 17 Wisdom saving throw or become frightened until the end of their next turn.

The entity thrives in darkness and is as cunning as it is deadly, transforming the battlefield into a realm of despair where the light of hope is but a distant memory.