Veil of the Forgotten Depths

An eerie, shadowy figure arises from the depths, enveloped in tattered, ghostly veils that seem to merge with the surrounding darkness. This spectral entity embodies the memories of those who have long been forgotten. With a stare that pierces through the veil of reality, it seeks to drain the vitality of any who dare encroach upon its territory. Wisps of despair swirl around it, sapping courage and fortitude. Only the bravest souls stand a chance against its haunting presence and unique abilities, drawing upon their wits and resilience to confront this embodiment of nostalgia and dread.


Medium Undead, Neutral Evil

Armor Class: 15 (natural armor)
Hit Points: 110 (13d8 + 52)
Speed: 0 ft., fly 40 ft. (hover)

STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 18 (+4) 12 (+1) 14 (+2) 20 (+5)

Saving Throws: Dex +6, Con +7, Wis +5, Cha +8
Damage Resistances: Necrotic, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities: Charmed, Frightened, Paralyzed
Senses: Darkvision 60 ft., Passive Perception 12
Languages: Understands all languages it knew in life but cannot speak
Challenge: 6 (2,300 XP)


Special Traits

  • Ethereal Jaunt: As a bonus action, this entity can shift from the Material Plane to the Ethereal Plane or vice versa. It can remain in the Ethereal Plane for up to 1 minute or until it chooses to end the effect. It can remain invisible while in the Ethereal Plane.

  • Aura of Lost Memories: Creatures within 15 feet of the entity must succeed on a DC 15 Wisdom saving throw or have disadvantage on Wisdom saving throws and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Actions

  • Multiattack: The entity makes two attacks with its Shadow Touch.

  • Shadow Touch: Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 22 (4d10) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or have its maximum hit points reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.

  • Haunting Visage (Recharge 5-6): The entity unleashes a wail of tortured souls. Each creature within 30 feet must make a DC 16 Wisdom saving throw or take 27 (6d8) psychic damage and become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

The entity can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The entity regains spent legendary actions at the start of its turn.

  • Move: The entity moves up to half its flying speed without provoking opportunity attacks.

  • Shadow Flicker (Cost 2 Actions): The entity teleports up to 30 feet to an unoccupied space it can see within the range, and untargetable until the start of its next turn.

  • Memory Drain (Cost 3 Actions): One creature within 30 feet of the entity that it can see must make a DC 15 Intelligence saving throw. On a failed save, the creature takes 18 (4d8) psychic damage and is incapacitated until the end of its next turn. On a successful save, it takes half damage and is not incapacitated.