Harbinger of the Shattered Mirrored Depths
In the dim light of forgotten caverns, this tall, gaunt figure drapes itself in an ethereal, shifting cloak of darkness and reflections. Its face, an eerie visage of fragmented glass and shadow, seems to peak in and out of reality, mirroring not only the environment but the deepest fears of those who gaze upon it. With a disturbing grace, it glides silently, leaving behind ripples of madness in its wake. When it speaks, its voice echoes with the cacophony of broken whispers. Those who encounter it often find their own reflections staring back at them, revealing dark secrets and long-buried regrets. The air around this enigmatic being vibrates with a heavy sense of foreboding, and the very fabric of reality feels as if it may splinter at any moment.
Statistics:
- Challenge Rating: 6 (2,300 XP)
- Armor Class: 15 (natural armor)
- Hit Points: 110 (13d10 + 39)
- Speed: 30 ft., fly 50 ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 18 (+4) | 20 (+5) |
- Saving Throws: Dex +7, Wis +8, Cha +9
- Skills: Deception +9, Insight +8, Stealth +7
- Damage Resistances: Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
- Condition Immunities: Charmed, Frightened
- Senses: Darkvision 60 ft., passive Perception 14
- Languages: Understands Common and Celestial but can't speak; communicates telepathically within 60 ft.
- Challenge: 6 (2,300 XP)
TRAITS
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Shattered Reflection: When a creature targets the entity with an attack or spell and fails, they take 2d6 psychic damage due to the disorienting reflections that cloud their mind.
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Mirror Image (Recharges after a Short or Long Rest): As a bonus action, the creature creates one illusory duplicate of itself that lasts for 1 minute or until it is hit. The duplicates vanish if the individual becomes incapacitated. The duplicate has an AC of 15, and any attack that targets the creature has a 50% chance of hitting the duplicate instead.
ACTIONS
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Multiattack: The entity makes two attacks: one with its Shard of Despair and one with its Nightmare Reflection.
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Shard of Despair: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) necrotic damage. The target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn.
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Nightmare Reflection: Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 27 (6d8) psychic damage, and the target must succeed on a DC 16 Wisdom saving throw or experience strange visions of their worst fears, becoming incapacitated until the start of their next turn.
LEGENDARY ACTIONS
The entity can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The entity regains spent legendary actions at the start of its turn.
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Shattering Glare: The entity targets one creature it can see within 60 feet. The target must make a DC 16 Wisdom saving throw or take 10 (3d6) psychic damage and have disadvantage on attack rolls until the end of its next turn.
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Warp Reality (Costs 2 Actions): The entity distorts the space around it. Each non-allied creature within 30 feet must make a DC 16 Dexterity saving throw, taking 14 (4d6) force damage on a failed save or half as much on a successful one, as reflections of their allies and themselves clash and confuse them.
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Depths' Pull (Costs 3 Actions): The entity targets one creature within 60 feet that it can see. The target must succeed on a DC 16 Strength saving throw or be pulled 20 feet closer to the entity and become grappled until the end of the entity's next turn.