Gloomshade Wraith of the Oblivion Depths

Lurking in the twilight between shadows, this malevolent entity drifts through the deepest corners of the multiverse, born from the remnants of unfulfilled dreams and haunting regrets. Its form is shrouded in a nebula of swirling darkness, with tendrils that reach out like ghastly fingers, grasping at the hearts of the living. The air grows cold in its presence, and a sense of dread washes over those nearby, as whispers of forgotten voices echo around it. When it strikes, it feeds not just on life, but on the very essence of hope, leaving its adversaries shattered and despondent.


Stat Block

Medium undead, neutral evil

  • Armor Class: 15 (natural armor)
  • Hit Points: 85 (13d8 + 26)
  • Speed: 0 ft., fly 60 ft. (hover)
STR DEX CON INT WIS CHA
1 (-5) 18 (+4) 14 (+2) 12 (+1) 16 (+3) 20 (+5)
  • Saving Throws: Dex +7, Wis +6, Cha +8
  • Damage Resistances: Necrotic, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
  • Condition Immunities: Charmed, Frightened, Paralyzed
  • Senses: Darkvision 60 ft., passive Perception 13
  • Languages: Understands Common and Abyssal but can't speak
  • Challenge: 7 (2,900 XP)

Traits

  • Ethereal Shift: As a bonus action, this creature can shift between the Material Plane and the Ethereal Plane, allowing it to become invisible until it attacks or is within 5 feet of a creature.

  • Aura of Despair: Creatures within 30 feet of it have disadvantage on saving throws against being frightened. If a creature is reduced to 0 hit points while within this aura, it cannot be revived until it has completed a long rest.

  • Wretched Remnants: Once per turn when the creature deals damage with its life drain, it regains hit points equal to half the damage dealt.

Actions

  • Multiattack: The creature makes two Life Drain attacks.

  • Life Drain: Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 18 (3d10 + 4) necrotic damage, and the target must succeed on a DC 16 Constitution saving throw or have its maximum hit points reduced by the amount of necrotic damage taken. This reduction lasts until the target finishes a long rest.

  • Despairing Whispers (Recharge 5-6): The creature emits an ominous whisper that resonates in the minds of its foes. Each creature of its choice within 60 feet must succeed on a DC 16 Wisdom saving throw or take 27 (6d8) psychic damage and be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.